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Old Aug 27, 2005, 04:36 PM // 16:36   #1
Ascalonian Squire
 
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Question fragility and poison

it's been discussed a zillion times, i know. but i have read different opinions on this topic and the skill description can be a bit vague:

if i cast fragility on a foe, and then the ranger shoots poisoned arrows at it, does this cause the fragility to trigger with every arrow?

reading the skill description, it seems it doesnt, as the ranger only "maintains" the condition on the target. but i have talked to people in game who have reported it to trigger with every single arrow, saying it "resets" the time on the condition, thus reapplying the condition and triggering fragility.


has anyone truly tested this? if so, please confirm either opinion. i am trying to get a final answer for my team build. please forgive me for repeating a much debated issue.

thanks in advance.
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Old Aug 27, 2005, 05:22 PM // 17:22   #2
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It'll trigger it with the first arrow. Until the poison stops (which will trigger fragility again), refreshing the poison with additional arrows will not trigger fragility as the condition isn't being removed or added, it's timer is simply being reset.
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Old Aug 27, 2005, 05:44 PM // 17:44   #3
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This method does work for soul barbs though.
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Old Sep 08, 2005, 09:57 PM // 21:57   #4
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Quote:
Originally Posted by dargon
It'll trigger it with the first arrow. Until the poison stops (which will trigger fragility again), refreshing the poison with additional arrows will not trigger fragility as the condition isn't being removed or added, it's timer is simply being reset.
Hence why 1 second Inc arrows pwn with frag.
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Old Sep 08, 2005, 10:05 PM // 22:05   #5
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Quote:
Originally Posted by smedge
Hence why 1 second Inc arrows pwn with frag.
ive seen way too many R/Mes and Me/Rs lately in the random/team arenas running that build...dam annoying
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Old Sep 09, 2005, 01:18 AM // 01:18   #6
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Quote:
Originally Posted by Freddeh
ive seen way too many R/Mes and Me/Rs lately in the random/team arenas running that build...dam annoying
Good to see old trends are surfacing again.

For those who want to know how to wtf bbq a scrub monk in random here's the build:

Mesmer/Ranger
Fragility
Incendiary Arrows
Beast Mastery
Distracting Shot
Arcane Conundrum
Res Sig
- empty slot, used to have Signet of Humility but it fixed
- empty slot, Conjure Phantasm but it's harsh on energy

With conundrum up you'll be able to easily interrupt his smite hex, if you miss (which I don't know why you would cause it's like spotting a freight train go by) then he'll have wasted it and you'll be able to put up Fragility and pwn his face with it. I used to put Conjure first so it would work it's way onto the monk over time. It's fun to play but it sucks since you're a single unit and it's at times difficult to cope with the energy and the lack of healing associated with Arena.

Note: before you even try this in Tombs or GvG beware, you'll get the hexes removed and your entire build will be scrap. On the other hand if you plan on having a ton of cover hexes then I'd recommend something nastier like:

Mesmer/Necro, puts up the fragility and covers it, then uses Virulence
Ranger/whatever, Fragility-Pin Down, Tiger's Fury

Granted the team won't remove the hex, the monk will die in a matter of seconds. That little Virulence+Burning+Cripple spike will out-DPS the vast majority of monk builds out there. Shut down the 2 other monks of their team and you should be good to go. The ranger himself can do over 100 DPS and the Virulence spike is 36*3 then 36*3 3 seconds later.
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Old Sep 09, 2005, 09:12 AM // 09:12   #7
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Quote:
Originally Posted by Odd Sock

Mesmer/Ranger
Fragility
Incendiary Arrows
Beast Mastery
Distracting Shot
Arcane Conundrum
Res Sig
- empty slot, used to have Signet of Humility but it fixed
- empty slot, Conjure Phantasm but it's harsh on energy
What skill is beast mastery? Did you mean Tiger's Fury? GG Lumberjack.
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Old Sep 09, 2005, 05:40 PM // 17:40   #8
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Pwnd. lol
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Old Sep 09, 2005, 07:13 PM // 19:13   #9
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Quote:
Originally Posted by Eonwe
What skill is beast mastery? Did you mean Tiger's Fury? GG Lumberjack.
whats wrong with TF in a frag ranger?
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Old Sep 09, 2005, 07:33 PM // 19:33   #10
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doesnt give incin arrows enuff time to end, you think it would but it doesnt
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Old Sep 09, 2005, 07:54 PM // 19:54   #11
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Quote:
Originally Posted by smurfhunter
whats wrong with TF in a frag ranger?
Uhhh. Look at what you just said. Look at what I said. Tell me if your statement makes any sense at all.
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Old Sep 09, 2005, 10:08 PM // 22:08   #12
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Quote:
Originally Posted by Eonwe
Uhhh. Look at what you just said. Look at what I said. Tell me if your statement makes any sense at all.
heres what you said:
Quote:
Originally Posted by Eonwe
What skill is beast mastery? Did you mean Tiger's Fury? GG Lumberjack.
here what i said:
Quote:
Originally Posted by smurfhunter
whats wrong with TF in a frag ranger?
idk it makes sense to me? you implied TF is useless i asked why?

and anyway yea tf probably doesnt give enough time for IA to stop. good point
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Old Sep 09, 2005, 11:25 PM // 23:25   #13
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You can't recast a condition, so the poison needs to wear off for the frag to trigger, and be able to trigger for that condition agian.
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Old Sep 10, 2005, 12:53 AM // 00:53   #14
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"doesnt give incin arrows enuff time to end, you think it would but it doesnt"


1 second incendiery + tigers fury + shortbow DOES give enough time to end.
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Old Sep 10, 2005, 11:12 AM // 11:12   #15
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Quote:
Originally Posted by carnivore
doesnt give incin arrows enuff time to end, you think it would but it doesnt
No it does, if you dont have TF on an Incendiary Frag ranger then you won't really work.

Quote:
Originally Posted by UltimaXtreme
"doesnt give incin arrows enuff time to end, you think it would but it doesnt"


1 second incendiery + tigers fury + shortbow DOES give enough time to end.

OMG IT'S TEH NOOB!!!!
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Old Sep 10, 2005, 04:33 PM // 16:33   #16
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Quote:
Originally Posted by carnivore
doesnt give incin arrows enuff time to end, you think it would but it doesnt
It does. That's pretty much the end of the argument right there. Unless you've tried it then please don't say anything. Either way 1.75 sec/attack - 33% = 1.17 sec/attack, add in arrow flight time and it's more than enough for it to end.
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Old Sep 10, 2005, 07:02 PM // 19:02   #17
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Quote:
Originally Posted by smurfhunter
heres what you said:


idk it makes sense to me? you implied TF is useless i asked why?

and anyway yea tf probably doesnt give enough time for IA to stop. good point
I'm not sure where you got the notion that I implied Tiger's fury was useless. My post was simply to bust Odd sock's chops because he made an error by typing "Beast Mastery" instead of "Tiger's Fury" as a skill.Tiger's fury works fine with it.
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Old Sep 10, 2005, 07:40 PM // 19:40   #18
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o.O

well

thanks for clearing it up
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Old Sep 10, 2005, 09:05 PM // 21:05   #19
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Quote:
Originally Posted by Eonwe
I'm not sure where you got the notion that I implied Tiger's fury was useless. My post was simply to bust Odd sock's chops because he made an error by typing "Beast Mastery" instead of "Tiger's Fury" as a skill.Tiger's fury works fine with it.
I still love you sweetheart
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Old Sep 11, 2005, 02:42 AM // 02:42   #20
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well i say it doesnt work because i never see the condition arrow go down(ever) and i dont notice any extra damage. yes i've figured the numbers to and i still say it doesnt end fast enough and yes i have played the build hence my statement.
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